Interaction for Designers relies on the following texts for reference:

Alexander, C., Jacobson, M., Silverstein, M., Ishiwaka, S., Fiksdahl-King, I., & Shlomo, A. (1977). A Pattern Language: Towns, Buildings, Construction. Oxford University Press.

Apple Inc. (2017, October 13). Design: Apple Inc. Retrieved from

Arijon, D. (1976). Grammar of the Film Language. Beverly Hills, CA: Silman-James Press.

Böhm, A. (2009). The SWOT Analysis. GRIN Verlag.

Berners-Lee, T. (1989). The Original Proposal of the WWW. Retrieved from

Bordwell, D., & Thompson, K. (2017). Film Art: An Introduction. Madision, WI: McGraw-Hill.

Brewer, J. (2000). Ethnography: Understanding Social Research. Open University Press.

Bringhurst, R. (2004). The Elements of Typographic Style. Hartley & Marks.

Canaan, D. (2003). Research to Fuel The Creative Process. In B. Laurel (Ed.), Design Research Methods and Perspectives. Cambridge, MA, USA: MIT Press.

Carroll, J. (2000). Making Use: Scenario-Based Design of Human Computer Interactions. Cambridge, MA, USA: MIT Press.

Cooper, A. (2015). About Face (4th Edition ed.). Indianapolis: Wiley.

Crouch, S., & Housden, M. (2003). Marketing research for managers; The Marketing Series; Chartered Institute of Marketing. Butterworth-Heinemann.

Csikszentmihalyi, M. (1990). Flow. Harper & Row.

Don, A., & Petric, J. (n.d.). User Requirements. In B. Laurel (Ed.), Design Research Methods and Perspectives.

Elmer-DeWitt, P. (2011, June 22). The Final Cut Pro X Debacle. Fortune.

Field, S. (1982). Screenplay: The Foundation of Screenwriting. New York, NY: Dell.

Garrett, J. (2003). The Elements of User Experience. New Riders.

Gentilviso, C. (2010, May 27th). The 50 Worst Inventions: Clippy. Time.

Goldstien, B. (2011). Cognitive Psychology. Wadsworth, Cengage Learning.

Google. (2017, 12 29). Page Ranking. Retrieved from

Google Inc. (2017, October 13). Guidelines: Retrieved from

Gothelf, J., & Seiden, J. (2016). Lean UX: Designing Great Products with Agile Teams. O’Reilly.

Hall, R. (2004). The impact of web page text-background colour combinations on readability, retention, aesthetics and behavioural intention. BEHAVIOUR & INFORMATION TECHNOLOGY, 23(3), 183-195.

Hopcroft, J., Motwani, R., & Ullman, J. (2007). Introduction to Automata Theory, Languages, and Computation. Pearson.

Hyken, S. (1993). Moments of Magic. Shepard Presentations.

ifandelse. (2017, October 28th). Machina.js – Finite State Machines. Retrieved from

International Institute of Business Analysis. (2009). MoSCoW Analysis. In A Guide to the Business Analysis Body of Knowledge (2 ed.).

jakesgordon. (n.d.). javascript-state-machine: jakesgordon. Retrieved October 28th, 2017, from Github:

Johnson, J. (2010). Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Rules. Burlington, MA, USA: Morgan Kaufmann.

Karjaluoto, E. (2014). The Design Method: A Philosophy and Process for Functional Visual Communication. New Riders.

Katz, S. (1991). Film Directing, Shot by Shot. Studio City, CA: Michael Wise Productions.

Kolko, J. (2011). Exposing the Magic of Design: A Practitioner’s Guide to the Methods and Theory of Synthesis. New York: Oxford University Press.

Krause, J. (2015). Visual Design. New Riders.

Krug, S. (2014). Don’t Make Me Think. New Riders.

Levere, J. (2008, July 21). Press a Button and Your Worries Are Gone. Retrieved October 24, 2017, from New York Times:

Levin, M. (2014). Desining Multi-Device Experiences. O’Reilly.

Lidwell, W., Holden, K., & Butler, J. (2010). Universal Principles of Design. Beverly, MA, USA: Rockport Publishers, Inc.

Lupton, E. (2011). Graphic Design Thinking: Beyond Brainstorming. Princeton Architectural Press.

McCauley-Bush, P. (2012). Ergonomics: Foundational Principles, Applications, and Technologies. CRC Press.

Microsoft. (2018). Microsoft Design. Retrieved January 12, 2018, from

Minard, C. (1869). Carte Figurative, Russe 1812-1813. Wikimedia Commons.

Morville, P., & Rosenfeld, L. (2007). Information Architecture. O’Reilly.

Neil, T. (2014). Mobile Design Pattern Gallery: UI Patterns for Smartphone Apps (2nd ed.). O’Reilly Media.

Nielson, J., & Genter, D. (1996). The Anti-Mac Interface. Communications of the ACM. 39, pp. 70-82. Santa Clara: Association for Computing Machinery.

Norman, D. (1988). The Design of Everyday Things. Doubleday.

Ogilvy, D. (1985). Oglivy on Advertising. Vantage Press.

Oxford Dictionaries. (2017, September 19). (Oxford Press) Retrieved September 19, 2017, from Oxford Living Dictionaries, English Edition:

OXO. (2017, September 25). Retrieved from

Pannafino, J. (2012). Interdisciplinary Interaction Design. Assiduous Publishing.

Pascale, B. (2014). Provincial Letters. (T. M’Crie, Trans.) Adelaide, Australia: University of Adelaide.

Portigal, S. (2008, Jan/Feb). Portigal-Consulting-White-Paper-Persona-Non-Grata.pdf. Retrieved September 16, 2017, from

Quesenbery, W., & Brooks, K. (2010). Storytelling for User Experience: Crafting Stories for Better Design. Brooklin, NY: Rosenfeld Media.

Ries, A., & Trout, J. (2001). Positioning: The Battle for Your Mind. McGraw Hill.

Saffer, D. (2010). Designing for Interaction. Berkeley, CA: New Riders.

Saffer, D. (2014). Microinteractions: Designing With Details. O’Reilly.

Samara, Timothy. (2002). Making and Breaking the Grid. Rockport Publishers, Inc.

Simons, D., & Chabris, C. (1999, May 9). Gorillas in our midst: sustained inattentional blindness for dynamic events. Perception, 1059-1074.

Simons, D., & Chabris, C. (2010, March 2010). Selective Attention Test. Retrieved 11 7, 2017, from YouTube:

Skok, M. (2013, June 14). 4 Steps To Building A Compelling Value Proposition. Forbes.

Strava. (2017, September 2). Retrieved from

Tidwell, J. (2006). Designing Interfaces: Patterns for Effective Interaction Design. O’Reilly.

Tilley, A. (2002). The Measure of Man and Woman: Human Factors in Design. John Wiley.

Traufetter, G. (2010, February 25). Death in the Atlantic: The Last Four Minutes of Air France Flight 447. Der Spiegel.

Tufte, E. (2001). The Visual Display of Quantitative Information. Graphics Press.

Typecode. (2017, November 8). Screen Sizes. Retrieved from

UI Patterns. (2017, October 16). Patterns. Retrieved from

Unger, R., & Chandler, C. (2009). A Project Guide to UX Design. Berkeley, CA: New Riders.

United States Patent and Trademark Office. (2017). Manual of Patent Examining Procedure. United States.

Van Dijck, P. (2003). Information Architecture for Designers: Structuring Websites for Business Success. RotoVision SA.

van Welie, M. (2017, October 16). Patterns. Retrieved from

Warner Communications. (1989). Speechless. Warner Bros.

WC3. (2017, October 15). Web Accessibility Tutorials. Retrieved from

Weinschenk Ph.D, S. (2011). 100 Things Every Designer Needs to Know About People. New Riders.

Wheeler, A. (2012). Designing Brand Identity: An Essential Guide for the Whole Branding Team, 4th Edition. John Wiley and Sons.

Zaki Warfel, T. (2009). Prototyping: A Practitioner’s Guide. Rosenfeld Media LLC.